Or How SerendipitouslySane is Trying to Build a Harem of Nine Maki’s.
I do believe we here at Pedantic Perspective have given a fair bit of coverage to Love Live!, the idol show about a team of nine high school girls who form a group and attend an idol competition tournament in a rather indirect attempt to save their closing school. It is marked by excessive lesbianism (then again, what on this blog isn’t), an inexplicable rise in popularity in season two, and Maki, who is the best character and anyone who attempts to disagree with that is a tasteless idiot.
In a brilliant attempt to further separate our money from us fools of poor judgment, the producers of Love Live created a rhythm game in association with Bushiroad, a trading card game company who inexplicably owns the rights to My Little Pony and Milky Holmes, but is better known for its multi-anime TCG, Weiß Schwarz, and KLab Games, a mobile game producer whose previous greatest work is an Age of Empires port.
The game is a fairly uninspiring in terms of creativity and gameplay, but it makes up for it by giving one the ability to collect mildly lesbianic moe girls, which means both my life goals and Kelloggs’ are now complete.
Each idol is represented by a card, with three score stats, smile, cool and pure, which affect your score in the (frankly less important) rhythm game portion of the app, depending on the nature of the song. Each idol also belong to one of the three types, which indicate her highest stat. Idol cards come in four rarities, normal (N), rare (R), super rare (SR) and ultra-rare (UR); the latter three consists entirely of variations of the nine characters from the anime, while N idols are unrelated original characters, all of whom are based on readily recognisable traits and archetypes.
Each time you complete a song, you gain experience for yourself (which unlocks a tepid main story), bond (which, when maxed out, unlocks side stories for the idols), gold (which are used to practice, or sacrifice idols to level up their comrades), friend points (which are used to scout more idols), and up to three new idol cards. The caveat is that, firstly, to play a song requires the spending of Love Points (LP), this game’s version of mana that replenishes by time or by spending the second resource, Love Gems. Love Gems are gained through achievements, by completing stories, or, most unfortunately, by spending money. Love Gems are also used to scout the rarer idols.
Which makes this game pay-to-win, a model of gaming I would despise, were it not for the great justice that this franchise brings.
Of course, the above explanation of the game mechanics is far from complete, because a) they don’t pay me, b) there are people in the net who put far too much time and effort into this game that have explained it better, c) the base game is free for you to figure out yourself, and d) even by this blog’s lacklustre standards, mobile game mechanics make for a poor source of humour. In any case, this has been a small segue from our regularly scheduled program to bring to the attention of our regular readers (all six of you) something that may interest them greatly.
The game can be found in Google Play